Game-Based Learning by Master Melody Shuman

Game-Based Learning by Master Melody Shuman

Here's my Thought of the Week on Game-Based Learning...

Games are not something new to the Martial Arts industry.

However, some school owners and instructors are still very wary about incorporating games into their day-to-day classes, because they feel like games dilute the overall quality of the students’ Martial Arts skills.

At the same time, children learn best by play, and therefore game-based learning is a major contributor to accelerated learning and retention.

With the children’s martial arts market booming over the last 20 years, this concept is extremely valuable to many schools’ bottom lines.

With that said, I will provide you with details on what game-based learning is, and how to successfully apply it to daily class planners.

Game-based Learning Benefits

The first and foremost thing an instructor should understand is the many benefits of game-based learning.

If an instructor does not understand the benefits, then he or she will most likely not put forth the time and effort into incorporating games into class.

At the same time, instructors that understand the many benefits will also have the advantage of explaining these benefits to the parents so they understand why this approach is far more valuable than traditional approaches.

Here is a list of benefits associated with game-based learning as it relates to children’s classes:

1. Children are more motivated to start a game.

2. Children focus more during games than any other form of learning.

3. Games help children behave better because they are more inclined to follow the rules of the game.

4. Children put forth more effort during games.

5. Games are easier to tailor to age-specific training.

Creating Game-based Learning Drills

As mentioned above, game-based learning must be a fusion of a game and a learning solution. It is a dual process. The game needs to be fun but at the same time needs to teach.

Here are some tips:

1. The games need to be balanced. This means that they can’t be too hard, but they also can’t be too easy.

2. The games should include measurable solutions that achieve specific learning objectives. For example, a simple ladder drill competition of alternating feet in and out of the ladder 10 times in a row down an agility ladder with no mistakes will win a point for your team, and the team with the most points after 2-minutes is the winner. This fun, competitive drill develops agility (physical), processing footwork (intellectual), its challenging (emotional), and healthy competition (social).

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